Environment Artist

Iron Galaxy Studios
Chicago or Orlando, USA
Job type: Permanent

View all Iron Galaxy Studios jobs

Job Description

This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

Iron Galaxy Studios is looking for a talented Environment Artist that is passionate about games and can elevate the visual quality and mood of an environment through modeling/sculpting, authoring textures/materials, and in-editor level composition.

We are a well-established independent game developer who has partnered with the titans of our industry to ship more high-caliber games than any other independent developer. We’re known for our excellent work on Killer Instinct, as well as bringing Skyrim and Diablo III to the Nintendo Switch. We also pride ourselves on being a studio that does amazing work while maintaining a positive culture and supporting work-life balance for our employees.

As we continue to work on our own unannounced IP and port projects for AAA studios, our entire Art Department is passionate about games and understands the crucial intersection between art and game development. We continually push the creative and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination while gaining experience on a wide range of game development projects.

Skills & Requirements


  • Create high-quality content within performance constraints
  • Organic and hard-surface modeling in a variety of styles
  • Work with Lead Environment Artist to establish mood within a visual style
  • Contributes to improving workflow processes
  • Help foster a team environment of excitement and passion for creating games
  • Communicate and collaborate with other development disciplines

Qualifications: If you possess many or most of these qualities, you’re probably a great fit! 

  • Strong communication and organizational skills
  • Experience being on a team which crafted a distinct, cohesive visual style
  • Ability to adapt between different art styles
  • Expertise in modeling, sculpting, texture, and material creation
  • Experience working with industry-standard engines and software

How to Apply

About the Company

Iron Galaxy is one of the world's largest independent video game developers, delivering both home-built, original experiences and partners' visions to all platforms.

Early history

In 2008 Dave Lang was working at Midway Games Chicago as its Studio Tech Director. After years of working at the Publisher, the ambiguity of Midway's financial situation led Dave to start Iron Galaxy. Originally envisioned as a tech consulting firm that would focus on helping Publishers and Developers meet their goals, Dave was the only employee for the first six months. After this period of testing the waters, Dave teamed up with several of his former teammates from Midway and the company grew into a modest, eight-person shop. In 2010, the company expanded its efforts into doing ports for publishers, with their first notable success being Street Fighter III 3rd Strike Online Edition for Capcom. This was the first project Iron Galaxy completed without another development partner.

After that

Iron Galaxy initially made its mark in the industry as a porting house. Then in 2011, Iron Galaxy set their sights on the company's first original game, Wreckateer, which was published in 2012. After Wreckateer, the company opened up a second studio in Orlando to assist with Divekick, and after Divekick the team got a chance to work on the largest original production yet for Iron Galaxy: Killer Instinct Seasons 2 and 3. Despite these successes, the team never forgot their roots, and they still do tech consulting and ports to this day; having worked on some of their partners' most established brands like Bioshock, Call of Duty, Destiny, Batman, Elder Scrolls and Diablo 3.