Environment Artist (252)
Independently deliver the graphic content for the project and ensure that the integration of the work is in line with technical constraints and artistic direction.
Lead Environment Artist
- Assess and plan out the space, with consideration of narrative and visual storytelling, while documenting intentions;
- Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
- Create fully functional assets which can be shared across the project and respect the technical and artistic constraints;
- Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
- Ensure the technical and artistic quality of various artistic elements, make changes and address issues with team members whenever necessary;
- Assist with optimisation and debugging to fix the issues raised by testers;
- Fully realise a space with the assets available to tell an interesting and varied story;
- Integrate the produced elements, objects and textures into the level;
- Reference game design documents and develop an in-depth knowledge of the environments, objectives, atmospheres, story and style to create game levels;
- Understand project tools and their functions, the project file classification system and the process to update engine data;
- Understand best practices, production pipelines and workflows;
- Support the Lead Environment Artist in any ad hoc tasks and duties.
Skills & Requirements
Skills and Knowledge
- Strong interpersonal and communication skills;
- Ability to create interesting, detailed and visually appealing environments;
- Ability to adapt to new processes and pipelines;
- Good working knowledge of industry leading 3D modelling packages;
- Good understanding of composition and visual storytelling;
- Good knowledge of level editors;
- Good understanding of Physically Based Rendering systems;
- Familiarity with data management software (such as Perforce etc.);
- Good gameplay and level design knowledge;
- Knowledge of the video game industry and awareness of typical video game develop processes;
- Exposure to industry game engines and production pipelines;
- Knowledge of optimisation techniques (e.g. 3D Studio Max).
- 2 – 3 years’ industry experience as an Environment Artist or other relevant experience;
- Bachelor’s degree in Graphics Design, Art or other relevant training;
- Experience in both hard surface and organic modelling;
- Experience working in Adobe Photoshop.
Salary: Competitive + Relocation
Location: Royal Leamington Spa, UK
- Relocation assistance is offered
How to Apply
About the Company
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.